Vyktor Abyss
The Abyss Corporation Abyss Alliance
482
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Posted - 2014.04.02 15:56:00 -
[1] - Quote
Survey completed - 8 years playing, about 50 / 50 PVP and industry and I've done it all pretty much with the exception of Outpost plopping (though I know how it is done).
The complexity of S&I is great in some areas such as PI production chains, but terrible in other areas - Extra materials, POS silo linking and POS in general, T3 productions, combat booster production and all the governing rules and (lack of) up to date information quickly spring to mind. The main issue is not the complexity but the isolation of 90% of industrial tasks from the rest of Eve's core gameplay.
I'd like to see a dramatic shift in S&I from being a risk free, isolated, in station activity, to refocusing on bringing all the activity BACK to asteroid belts.
My greatest feature requests are for deployable facilities that are set up either personally / corporate or alliance to manufacture, research, refine/reprocess, PI production facilities, and protect mining (with a low HP forcefield) within belts.
The principle of making these facilities targets of small gangs (with small weapons ~ as defined by ultra low sig radius structures) and at risk from *delaying or slowing* the job progress, and making belts the hive of activity they should be.
This new feature would not replace existing mechanics, but it should provide a significant advantage over 'safe' production to mitigate the risks involved. Some Asteroid Belt based facilities I'd like to see:
GÇó T2 BPO labs - These would be capable of consuming a T1 BPO, and via a VERY long term production job such as 3-6 to 12 months that requires constant input of RDBs, Scientists and other materials to keep pace - eventually produces the relevant T2 BPO. GÇó PI Process Facility - A Facility capable of performing Basic or Advanced PI production chains but at much higher volumes, at slower speeds, with the potential for being 'Raided' and siphoned. GÇó A T3 Forcefield facility - A 15km radius forcefield of Low HP (circa 10k with only 50m Signature radius), Capable of slotting 6 subsystems each capable of 33% resistance to effectively allow 99% resistance to two damage selectable types, which stops people outside from targetting, and stop people inside from warping, jumpdriving or microjumping. This would be a mining retreat, that would allow people to actually mine in low or nullsec. Would also require ability to Interdict with bubbles in low and highsec belts. I'd like to see upto 3 of these anchorable within 10km of eachother to potentially provide an elliptical field stretching the length of a belt. GÇó A slow but efficient refinery for miners to refine Ore locally then feed directly it into production facilities (also in belts)
By taking whole production chains and putting them at risk and in belts, it gives PVPers a direct focus but much as the new deployable 'yurt' personal hangers - that by their prevalence and how common they would be, give them a form of protection by sheer numbers. Of course it also promotes active defense and active industrial participation if these facilities require regular support to keep them churning.
This is just a post to provide CCP with food for thought based on what I think would be good for the game. It is not an open idea for public critique - so I will not be entering pointless public discussion of my ideas which I'm sure many people will dislike and disagree with.
If there is significant interest or support I'd consider taking my conceptual ideas and refining them and posting a proper Feature request on the ideas forum.
Thanks, Vyk. |